
techygrrrl
techygrrrl
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grrrl in tech streaming games && coding on Twitch đŸđ https://techygrrrl.stream
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This combo allows you to combo into a level 3, but it's pretty hard because you need to be fast to cancel off of the spin grab! In this video, I start with medium kick but her standing and crouching medium punch work too. Moves: MK â drive rush cancel â ducking MP â back HP â âŹïžâïžâĄïžMP â cancel into level 3 (with an extra âŹïžâïžâĄïžP) #streetfighter6 #manon #manonstreetfighter #manonstreetfighter6 #beginner #sf6 I'm new to SF6 and fighting games in general. Come hangout with me at twitch.tv/techygrrrl as I learn how to get good! đȘ
sf6vid: a tool I built in #Go #golang for censoring player data in Street Fighter 6 #streetfighter6 Download here: https://github.com/techygrrrl/sf6vid đ Read about it here: https://blog.techygrrrl.stream/sf6vid-street-fighter-6-censor-player-name-go-lang-cli-app-tool đ Documentation: https://github.com/techygrrrl/sf6vid/wiki đ or come hang out with me on my stream https://twitch.tv/techygrrrl đŁ
Some people say Cammy doesn't have high damage output in #StreetFighter6 but I dunno, this didn't seem so bad! I got 2 punish combos and finished the round in 20 seconds. Not bad! I was lucky I guessed right both times with the flash kick reversal and wake-up super art. #cammystreetfighter #beginner #sf6 #guile #guilestreetfighter6 #flashkick I'm new to SF6 and fighting games in general. Come hangout with me at twitch.tv/techygrrrl as I learn how to get good!
Canceling into supers is kinda hard. This one is somewhat easier because itâs on a heavy button. You can do this when your opponent wiffs a DP. Moves: ducking HP â HP â drive rush cancel â ducking HP â HP â cancel into level 3 (damage: 4628) #streetfighter6 #cammystreetfighter #beginner #sf6 #juristreetfighter I'm new to SF6 and fighting games in general. Come hangout with me at twitch.tv/techygrrrl as I learn how to get good!
My experience accepting a wifi match in #StreetFighter6 Teleporting #Juri didn't acknowledge the no-contest. I spent most of round 1 holding down the select button (wrong one) and then the start button and not fighting, but I did get the confirmation that no-contest had been sent, but they didn't press it back. Not used to having to do that so I pushed the wrong one at first. Round 2, the connection got a bit better and I easily took that round since I was able to punish the random stuff they did. Lost the final round thanks to hella lag causing me to drop the finish of my combo. At that point I was just frustrated and started doing stupid stuff like an up-close sweep and a full screen hooligan for no dang reason. Bad decisions were made out of frustration. Accept wifi matches, they say. It'll be fine, they say. No, it will not be fine. #wifi #lag #wifiwarrior
I finally did it! Iâve been wanting to do this move Iâve seen the pros do forever: ducking HP to HP drive rush canceled and repeated, into a charged cannon spike canceled into level 3. I personally found this insanely difficult as a n00b to fighting games but hereâs how I broke it down. First, I made sure I was comfortable with ducking HP to HP to drive rush cancel into ducking HP to HP; this is fairly straightforward and was inline with other combos Iâve done, so this part was easy for me. Next, I made sure I was able to do HP into HK cannon spike (regular, not charged). Then, once I was comfortable with that, I started charging the cannon spike (holding the HK button). Then after I was comfortable with that, I added an extra quarter-circle forward then LP (any punch button would do). This part was really tricky for me. Then, after I was comfortable with that, I put it all together (which was also quite difficult). Finally, I was able to execute one, and here it is. This is enough of an accomplishment for me today, but I would like to try it again with a full drive meter dump (adding another drive rush cancel after the last HP and doing another ducking HP to HP before doing the charged HK cannon spike). Moves: (on punish counter) ducking HP â HP â drive rush cancel â ducking HP â HP â HK charged cannon spike â cancel into level 3 (by doing an extra âŹïžâïžâĄïžP). #streetfighter6 #cammystreetfighter #beginner #sf6 I'm new to SF6 and fighting games in general. Come hangout with me at twitch.tv/techygrrrl as I learn how to get good!
This is (currently) my favourite punish combo for Cammy because itâs fairly easy to execute. I use it when my opponent wiffs a DP. Moves: ducking HP â HP â drive rush cancel â back HK (to lift) â HK spiral arrow â (one of the continuations, either HK cannon spike, level 1, or level 3). HK cannon spike doesnât use any super arts meter and does 3386 damage. Level 1 does 3794 damage, while level 3 does 4814 damage. Or, if you donât want to use super arts meter but can afford another 2 drive gauge bars, do an OD cannon spike at the end for a bit more damage than the HK cannon spike. #streetfighter6 #cammystreetfighter #beginner #sf6 I'm new to SF6 and fighting games in general. Come hangout with me at twitch.tv/techygrrrl as I learn how to get good!
I learned this Manon combo today! It works in the corner on a wall splat. This example is blocking but works if they aren't blocking too. It's a more advanced version of the back HP into spin grab (renversĂ©) with a few extra kicks from grand fouettĂ© and OD rond-point for more damage. Moves: Drive impact (wall splat, blocking or not blocking) â back HP â renversĂ© âŹïžâïžâĄïžMP â cancel K (to do grand fouettĂ©) â OD rond point (âŹïžâïžâĄïžKK) â renversĂ© âŹïžâïžâĄïžLP. Does 2312 damage when blocking, 2860 when not blocking. #streetfighter6 #manon #manonstreetfighter #beginner #sf6 I'm new to SF6 and fighting games in general. Come hangout with me at twitch.tv/techygrrrl as I learn how to get good! đȘ
A milestone! Rank up to Platinum! I understand this can get taken away pretty quickly so I'll enjoy it while I can! This is the first fighting game I've played regularly (only a bit of SF2 as a child and the only thing I could do was a hadoken) .. Not bad progress for 2.5 months! #streetfighter6 #cammy #cammystreetfighter #beginner #sf6 I'm new to SF6 and fighting games in general. Come hangout with me at twitch.tv/techygrrrl as I learn how to get good! đȘ
Cammy Intermediate 9! The hardest part about this one was the ducking LP cancel into level 1 super art. Thereâs a trick to it though! If you perform the punch on the down right before the 2nd quarter circle forward for the super, you can cancel into it. Itâs not something the trials show you can do, so you have to rely on random videos online! (I found one by floob that helped). So the cancel is: 2362 â LP â 36 â K or 23623 â LP â 6 â K (instead of ducking LP â 236236 â K) #streetfighter6 #cammystreetfighter #beginner #sf6 I'm new to SF6 and fighting games in general. Come hangout with me at twitch.tv/techygrrrl as I learn how to get good!
Combo Trials: Advanced 5! This one was tricky, I practiced it in sections. 1st section: HP â drive rush cancel â HP â back MP â HK; 2nd section: back MP â HK â OD hooligan â K â drive rush â HP; 3rd section: HP â charged HK spiral arrow â level 3. I found this helpful for learning the combo, though I know some may split up the sections differently. #streetfighter6 #cammystreetfighter #beginner #sf6 I'm new to SF6 and fighting games in general. Come hangout with me at twitch.tv/techygrrrl as I learn how to get good!
Take half their health bar by punishing a wiffed DP! I saw this awesome combo in one of the replays I was watching. A great way to punish a wiffed DP but it's an expensive one at 3.5 drive bars and 3 super art stocks. Moves: ducking HP â HP â drive rush cancel â back HK (to lift) â drive rush â HP â LP spin knuckle â level 3 super art. Damage: 5064. #streetfighter6 #cammystreetfighter #beginner #sf6 I'm new to SF6 and fighting games in general. Come hangout with me at twitch.tv/techygrrrl as I learn how to get good!
Perfect parry Kenâs dragonlash and avoid the confusing follow-up Jinrai kicks that may follow. A perfect parry is pretty hard to pull off, and any combos done off a perfect parry will be punish counter combos scaled by 50%. When performing the following moves, if you see âpunish counterâ on your first hit, your combo was performed as a punish counter off the perfect parry. Moves: Drive parry (perfect parry) â ducking HP â HP â HK spiral arrow. Damage: 1220, due to scaling. #streetfighter6 #cammy #cammystreetfighter #beginner #sf6 I'm new to SF6 and fighting games in general. Come hangout with me at twitch.tv/techygrrrl as I learn how to get good!
Hereâs a punish counter combo that uses 3 drive gauge bars and 3 super art stocks. Moves: (on punish) ducking HP â HP â drive rush cancel â ducking HP â HP â cancel into level 3. Damage: 4628. #streetfighter6 #cammy #cammystreetfighter #beginner #sf6 I'm new to SF6 and fighting games in general. Come hangout with me at twitch.tv/techygrrrl as I learn how to get good! đȘ