Mission: Thunderbolt November 4, 1994
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Mission Thunderbolt is a little-known game that probably only garnered a few sales; nonetheless, it remains one of computer RPGs better titles.

The game owes a great deal to the text-based RPGs of the past and plays very much like an old Infocom game. Its interface is controlled through text commands identical to most popular text-based games and all player activities are handled in the same way. There's even a scrolling text window which narrates.

While the game might pass as better-than-average shareware today, it still offers players a great experience. The entire environment in Mission Thunderbolt is active and modifiable. Need a door where there isn't one? Bash a hole in the wall. Can't find the stairs to the next level? Cut a hole in the floor. While exploring other areas of the dungeon (or in this case, high-tech bunker) monsters will move about, attack each other, and track down the player. There's a massive variety of devices in the game, hidden areas, and a huge range of inventory items. Mission Thunderbolt is one of the best "classic" text adventures there is. While the graphics leave a bit to be desired, the game play is as solid as they come.

-- Scott
November 4, 1994.

"Scott's Addictions" are postings about the games I play as I play them. When a game captures my interest and becomes a front-burner favorite, I'll post a tidbit or two here for you fellow gamers to enjoy. I'll only post the best games of my crop. No ratings, just ravings. And I'm semi-agnostic: I love the Mac, tolerate my PC, and split time on the PlayStation and Nintendo 64.

 

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